Question of the Day: How can we use Game Lab to express our creativity?
After a quick review of the code they have learned so far, students are introduced to their first creative project of the unit. Using the problem-solving process as a model, students define the scene that they want to create, prepare by thinking of the different code they will need, try their plan in Game Lab, then reflect on what they have created. They also have a chance to share their creations with their peers.
This lesson is a chance for students to get more creative with what they have learned. Some students may spend more time in the animation tab drawing than programming. Encourage students to spend time on parts of the activity that interest them, as long as they meet the requirements of the assignment.
The open-ended nature of this lesson also provides flexibility for the teacher to decide how long students should spend on their work, depending on the scheduling demands of the particular course implementation.
Directions: (Click --> ) All Done in Code.org Today
First things first: Click on the Code.org icon above to sign into my CSD course. Find Unit 3 Lesson 10 - Captioned Scenes
- Follow the directions for each Screen (aka: the DO THIS)
For your scene you need the three (3) following criteria:
- A background
- Sprites (at least 1)
- Text (again, at least 1)
- Mr. H's example: https://studio.code.org/projects/gamelab/fYcy0sT0bAagnmXc4BQ3QAD8nq4DD-mVnoIGzUD_ixw
This is a reminder to create a Captioned Scene in Code.org Unit 3 Lesson 10. There is no submit button here...I will be grading off of Code.org, so make sure you create your scene and HIT THE FINISH BUTTON on screen 6. Failure to follow these directions = failure to grade your assignment. DUE THURSDAY, NOVEMBER 19th